victory

20151130
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I hope you'll forgive me for skipping past the battle part of this little roleplaying session. My experience is that combat is always the most technical, rules-heavy part of a roleplaying game. It's fun to play, and to watch in real-time, but I felt like a truncated comic version would take too long and kind of go nowhere compared to the interaction between the players. And the interaction between the characters is the best part of BDK.

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