MAT PLAYS MAGIC III

This is a one-week release event league to celebrate the online release of the Visions expansion. Originally released in 1997, Visions was Magic's tenth expansion set, and the second of the Mirage block, between Mirage and Weatherlight. This league will include one Mirage tournament pack and three Visions boosters. All participants will receive a Nekrataal avatar, and all participants who finish with a 5-0 record will receive a Chronatog avatar.

Now, I should mention that, though I was playing Magic when Visions first came out, it was just after high school, so I didn't get to play as much as I used to. And the Internet wasn't as widespread as it is today. As a result, I have very limited knowledge of what Mirage and Visions are like in Limited formats. All I know is that red is really good, and everyone hates Kaervek's Torch, and Frenetic Efreet is hard to deal with. So, that said, let's open up my packs and see what I have to work with.

WHITE
1 Benevolant Unicorn
1 Civic Guildmage
1 Divine Offering
1 Honorable Passage
1 Hope Charm
1 Infantry Veteran
1 Knight of Valor
1 Remedy
1 Righteous Aura
1 Sun Clasp
1 Teferi's Honor Guard
1 Teremko Griffin
1 Tithe (Side Note: kudos to Wizards for color-coding the expansion symbols for rarity)
1 Warrior's Honor

BLUE
1 Azimaet Drake
1 Breezekeeper
1 Knight of the Mists
1 Merfolk Seer
1 Merfolk Raiders
1 Mist Dragon
1 Prosperity
1 Impulse
1 Mind Harness
1 Mystic Veil
1 Reality Ripple
1 Sapphire Charm
1 Sea Scryer
1 Shimmering Efreet
1 Vanishing

BLACK
1 Crypt Cobra
1 Ebony Charm
1 Enfeeblement
1 Fallen Askari
1 Fetid Horror
1 Funeral Charm (foil)
1 Grave Servitude
1 Necromancy
1 Nocturnal Raid
2 Python
1 Shadow Guildmage
1 Skulking Ghost
1 Soul Rend
1 Suq'Ata Assassin
1 Tar Pit Warrior
1 Urborg Panther
1 Vampiric Tutor (foil)(!!!)
1 Wake of Vultures
1 Wicked Reward

RED
1 Builder's Bane
1 Consuming Ferocity
1 Fireblast
1 Firebreathing
1 Flame Elemental
1 Flare
1 Heat Wave
1 Kaervek's Torch
1 Kookus
1 Lightning Reflexes
1 Raging Gorilla
2 Song of Blood
1 Spitting Drake
1 Suq'Ata Lancer
1 Talruum Minotaur
1 Tremor
1 Viashino Warrior

GREEN
1 Bull Elephant
1 Crash of Rhinos
1 Decomposition
1 Emerald Charm
1 Femeref Archers
1 Feral Instinct
1 Giant Caterpillar
1 Gibbering Hyenas
1 Granger Guildmage
1 Jungle Wurm
1 King Cheetah
1 Mortal Wound
1 Mtenda Lion (foil)
1 Panther Warriors
1 Regeneration
1 River Boa
1 Sandstorm
1 Stampeding Wildebeests
1 Wild Elephant

MULTICOLOR
1 Energy Bolt
1 Shauku's Minion
1 Wellspring

ARTIFACT
1 Patagia Golem

Okay, a regular Vampiric Tutor sells for about $17-$18 online. The only foil one I saw for sale was selling for $40. So I have a major, major rare. Tithe isn't bad either. The other rares are kinda eh. But let's see what we can work out as far as a deck is concerned. My first thought is black and red. But do I have enough playable cards to support that? Let's see...

Actually, wait. I see a few good blue things. Let's give this a shot...

5 Island
5 Mountain
8 Swamp

1 Breezekeeper
1 Crypt Cobra
1 Fallen Askari
1 Flame Elemental
1 Mist Dragon
1 Shadow Guildmage
1 Shimmering Efreet
1 Skulking Ghost
1 Suq'Ata Assassin
1 Suq'Ata Lancer
1 Urborg Panther
1 Wake of Vultures

1 Enfeeblement
1 Fireblast
1 Funeral Charm
1 Heat Wave
1 Impulse
1 Kaervek's Torch
1 Necromancy
1 Sapphire Charm
1 Vampiric Tutor
1 Vanishing

The mana here is going to be ug-ly. Let's see what happens. I have a black/red deck on the back burner in case things go wrong here.

I won the first match 2-1. The first game I won, I won thanks to Vampiric Tutoring for Kaervek's Torch, then hitting the opponent with that and Fireblast. The second game I won, I think my opponent had big mana troubles.

I think I can afford to take the blue out. It's helpful - I've been thankful for Sapphire Charm more than once - but not completely helpful. Let's try the black/red version.

6 Mountain
12 Swamp

1 Crypt Cobra
1 Fallen Askari
1 Fetid Horror
1 Flame Elemental
1 Patagia Golem
1 Shadow Guildmage
1 Skulking Ghost
1 Spitting Drake
1 Suq'Ata Assassin
1 Tar Pit Warrior
1 Urborg Panther
1 Wake of Vultures

1 Enfeeblement
1 Fireblast
1 Funeral Charm
1 Grave Servitude
1 Heat Wave
1 Kaervek's Torch
1 Necromancy
1 Tremor
1 Vampiric Tutor
1 Wicked Reward

That version lost 0-2. No Chronatog for me. I think I'm trying to be too fancy, sacrificing more creatures in favor of creature boosters like Wicked Reward and Grave Servitude. Let's take those out. I'll also ditch the Patagia Golem and Shadow Guildmage in favor of larger things.

7 Mountain
11 Swamp

1 Crypt Cobra
1 Fallen Askari
1 Fetid Horror
1 Flame Elemental
2 Python
1 Skulking Ghost
1 Spitting Drake
1 Suq'Ata Assassin
1 Suq'Ata Lancer
1 Talruum Minotaur
1 Tar Pit Warrior
1 Urborg Panther
1 Wake of Vultures

1 Enfeeblement
1 Fireblast
1 Funeral Charm
1 Heat Wave
1 Kaervek's Torch
1 Necromancy
1 Tremor
1 Vampiric Tutor

I won that match 2-1. Not too shabby. I think I'll keep that version for awhile, though I'm considering removing the Suq'Ata Assassin and Crypt Cobra. As fun as poison is, I haven't even come close to winning that way yet. I can probably remove those in favor of larger things. Though Crypt Cobra is a 3/3 creature, which is sizeable, and Suq'Ata Assassin does have fear. I'll leave them for now, I guess.

MATCHES PLAYED: 3
POINTS: 5
MATCHES WON-LOST: 2-1
GAMES WON-LOST: 4-4


Well, I got my ass handed to me in two straight matches, by scores of 1-2 and 0-2. Then I played a tiebreaker, which I just barely won 2-1. In fact, my opponent could have defeated me, but I guess didn't realize it (I almost missed it myself), or was afraid of the card I had in my hand. That card, Vampiric Tutor, wouldn't have saved me from death, but it did let me find my Kaervek's Torch and win on the next turn. Anyway, the tiebreaker points push me up from a forty-way tie for 147th place into a nine-way tie for 107th, the difference being that 107th is worth a pack of Visions and 147th is worth nothing. So now I have to wait for prizes to be handed out on Thursday. Here's my final standings:

MATCHES PLAYED: 6
POINTS: 7, 2
MATCHES WON-LOST: 3-3
GAMES WON-LOST: 7-9


The league is over, and I finished in 117th place. That's normally good for a single pack, but I forgot that this was a release event league, so the prizes were doubled. So I got two packs of Visions. Let's open them, shall we?

Quirion Ranger
Freewind Falcon
Could Elemental
Crypt Rats
Keeper of Kookus
Python
Wicked Reward
Hope Charm
Vanishing
Tremor
Panther Warriors
Dream Tides
Suq'Ata Assassin
Heat Wave
Sands of Time

Well, that's interesting. Let's see what's in the second pack.

Giant Caterpillar
Sisay's Ring
Jamuraan Lion
Undo
Urborg Mindsucker
Talruum Champion
Coersion
Righteous Aura
Mystic Veil
Song of Blood
Python
Kyscu Drake
Honorable Passage
Waterspout Djinn
Desertion

Neat. Coersion is in Ninth Edition, so I can use it in standard decks. So there we go. My journey through Mirage and Visions is complete, though in retrospect, I probably should have held onto those packs and used them in the inevitable Weatherlight release event league. Oh well.

MATCHES PLAYED: 6
POINTS: 7, 2
MATCHES WON-LOST: 3-3
GAMES WON-LOST: 7-9
FINISHING PLACE: 117